

Some of his lessons combine compositing with Nuke so beware if you are a beginner at Nuke or has experience just skip it.When you want to make realistic water, Cinema 4D should not be the first program that pops up in your mind. I would suggest to those of you who know russian language to visit his site and check it out ( he has a lot more to teach and he is amazing Instructor when he teaches in russian ).Īll in all if you want to start learning the basics of Realflow 10 this is the course for you ( there will be some advanced things in the last section ), you need to prepare for long simulation time therefore I would suggest at first create low quality of simulation and after finishing the lesson try to create a more higher quality simulation. This is without a doubt the best Realflow course on Udemy.Īndril is a good Instructor but the barrier of language ( English isn't his mother language ) makes it harder on him and therefore some of his lessons can be sometimes had to follow or understand even so Andril will most likely answer your questions if you post them ( not always but most of the time ). In this package, using the example of various scenes, I’ll try to show you the possibilities of the program in different situations, using different particle systems, tools and scales. From the first versions, it has a big changes and every time it becomes more interesting and diverse in terms of tools and opportunities. Some 3D packages have their own tools for fluid simulations Houdini - Fluid Solver, 3ds max - PhoenixFD plugin, Maya - Bifrost, Cinema4D - RealFlow plugin.īut, unlike them, RealFlow was created directly for this kind of simulation - liquid. And if you also take into account the different scale of the simulations - from drops of dew on the leaf to the giant tsunami, it becomes clear - why it is so difficult to create such things in CG. And we have a deal with density, viscosity, pressure and even surface tension. The liquid has a number of properties that are not presented in other systems. The simulation process has a large number of features.

Fluid simulation is a special section of visual effects.
